Osmo, Pizza Co.
I served as the Art Director for Osmo’s Pizza Co., where I led the game’s visual direction and designed all of the characters featured throughout the experience.
We used Spine to create all of the character animation. This clip was developed as a test to demonstrate to the engineering and art teams how we could swap assets while reusing the same rig.
I designed four distinct body types to serve as reusable rigs in Spine. Each rig contained the various character reaction and animation states required for the game.
We could then introduce different characters designed for each body type as skins, allowing us to reuse the same animation states while creating a diverse range of animals within each group. This approach streamlined the production process, making our workflow more efficient and scalable.
Additionally, we planned for each character to have a set of unique animations, adding personality and charm while still benefiting from the efficiency of the shared rigging system.