Play Osmo: Pizza Co.
I was the Art Director on Osmo’s Pizza Co. game, and I also designed all the characters used on the game.
We used Spine to generate all the character animation. This clip was a test, to show the eng team and artists how we would be swapping assets and recycling the rig.
I designed 4 different body types to use as rigs in Spine, each rig contained the character’s multiple reaction (animation) states we needed for the game. We would later add the different characters designed for each body type (the skins), reusing the animation states while creating a variety of animals for each group, making our work more productive and efficient. Additionally, we would add unique animations for each character to add some extra charm.